ENT.Base = "base_point"
ENT.Type = "point"

ENT.Number = -1

function ENT:Initialize()
	if self.Number >= 0 then
		GAMEMODE.VehicleSpawn[self.Number] = self
		GAMEMODE.NumSpawns = GAMEMODE.NumSpawns + 1
	end
end

function ENT:KeyValue( key, value )
	if key == "number" then
		self.Number = tonumber(value)
	end
end